This list is a brief summary of the most significant additions to Vehicle Physics Pro along time. It doesn't include minor changes or fixes.
Licensees may access the full development details via GIT revision logs (VPP subscription required):
- Vehicle Physics Core (Source Code version)
- Vehicle Physics Core (SDK version)
- Specialized Assets
- Sample Assets
May 2019 #
- Improved the Xbox input component now providing customizable smooth steering.
- Improved the Custom Cameras feature, now allowing several cameras to share the same activation key.
- UI: Ignition Key UI for switching the engine on/off with mouse or touch. Added to the demos.
April 2019 #
- New VPP Demos Released! Available for PC/Windows and Mac OS X.
- New Optimal gear shift calculation feature. Computes the exact point where shifting up (or down) provides more acceleration than current gear. Used in the Ascari Demo.
- UI: Timer display component provides sector times.
- UI: Quick Start pop up.
- UI: Toolbar for the Telemetry Chart.
- UI: Gear Mode Selector for automatic transmissions.
March 2019 #
- New auto-shift in reverse gears option, in both manual and automatic transmissions.
- UI: Driver Assists panel showing the available assists and allowing to selectively disable them.
February 2019 #
- New EnergyProvider component that simulates energy consumption from vehicle subsystems such as power steering, alternator, hydraulic systems, etc.
- UI: Simple UI for displaying the inputs received by the vehicle (throttle, brake, clutch, steering).
- UI: Procedurally generated gauges for speed and rpms adapting to the specific ranges of each vehicle.
- UI: Generic dashboard showing speed, rpm, stall lights, handbrake, warning sign.
January 2019 #
- New Engine Curve Fitting Tool providing a procedure for configuring the Engine curves based on real curve data. Unity menu > Tools > Vehicle Physics > Engine Curve Fit Tool.
- New rpm limiter mode selector in the engine. The new Injection Limit reduces the throttle to keep the rpms under or at the limit. Previously, only Injection Cut mode was available to cut throttle at small intervals.
- Compatibility Upgrade that requires applying a patch (included) to the Unity project. More information
November 2018 #
- New VPAdvancedDamper component for detailed bump / rebound damper settings.
- Updated vehicle JPickup v2: The JPickup 3D model has been completely reworked (hierarchy, materials, spare parts...)
October 2018 #
- New Vehicle Inertia settings included as essential part of the vehicle controller.
- Updated vehicle L200 Pickup Truck: 3D model reworked (hierarchy, materials).
September 2018 #
- New throttle mapping curve feature in the Engine block providing a smooth engine control along all the throttle range.
- Improved fuel consumption model based on a much more precise engine load calculation.
August 2018 #
- New MatchInertia utility to help rigging complex multi-body vehicles (i.e. excavators).
- Improvements in a variety of components: VPWheelCollider, VPVehicleJoint, VPSolidCargo.
July 2018 #
- New VPSolidCargo component for easily configuring the cargo in the vehicle (volume, mass and position).
- New VPWeightData telemetry component that displays the weight per axle or group of axles.
- New bump stops feature preventing the suspension to reach its limits.
- New Truck Audio prefab with complete audio settings for trucks.
June 2018 #
- New VPChassisInertia component that configures a specific set of colliders to represent the inertia of the vehicle chassis. The inertia defines the understeer / oversteer behaviour.
- Support for the Logitech G29 steering wheel.
May 2018 #
- New individual Clutch block that may be inserted in any point of the driveline (note that this block is not a replacement for the standard clutch, which is part of the Engine block).
- New block debugger component that shows the state values of each block in the driveline.
April 2018 #
- New snapshot save / restore feature. Allows to save the full state of the vehicle and completely restore it later. Very useful on automated tests.
- New engine type: Synchronous Drive. Simulates a synchronous electric motor that enforces a specific RPMs in the output applying up to a given amount of torque.
- Support for D-BOX motion platforms [D-BOX site]. The new add-on component VPDboxOutput sends all the vehicle telemetry and state to the D-BOX API.
- New dual-drive steering vehicle setup for caterpillars (TrackVehicleController). Supports smooth speed transitions and neutral rotation.
- New Bulldozer controller (VPBulldozerController) for simulating this very special type of vehicle: engine, torque converter, locked differential, two clutches and two caterpillars.
March 2018 #
- New components for designing and implementing automated vehicle tests.
- New automated tests: acceleration times, braking time and distance.
- New feature to export telemetry data to CSV for further analysis. This is especially useful in automated tests.
December 2017 #
- New minimal build mode keeping the essential vehicle features only.
- Unity menu integration (Component > Vehicle Physics).
November 2017 #
- Major reorganization of files and folders
- New driveline helper script for easily building common drivelines.
June 2017 #
- Support for Multi-body vehicles. Wheels may now belong to different rigidbodies in the same vehicle.
April 2017 #
- New component VPTireFrictionModifier for configuring tire friction for specific wheels.
- New damper calculation replacing PhysX's (faulty by design)
- New high-level component for managing the vehicle settings in a comprehensive way (i.e. safe, sport, race...)
- New experimental bike controller (two-wheeled vehicle)
- New leaf spring suspension simulation.
March 2017 #
- Suspension may now be modified via vehicle add-ons (VehicleBehaviour).
- Major suspension improvements.
February 2017 #
- New VPXboxInput component for simulating gamepads and other devices via XInput.
- Support for Thrustmaster T500RS steering wheel.
January 2017 #
- New component for non-linear speed gauges (i.e. Volkswagen Scirocco).
- New VPLiquidCargo component for simulating sloshing liquids in confined tanks (liquid cargo, fuel tank...)
December 2016 #
- Custom camera modes: different camera configurations may now be specified per vehicle.
- Significant performance optimizations based on the profiler data.
- New VPSelfDrive component designed to be the building brick for AI and autonomous vehicles.
November 2016 #
- Electronic Stability Control (ESC). Applies the brakes to individual wheels asymmetrically in order to counteract oversteer / understeer.
- Anti-Spin Regulation (ASR). Allows the vehicle to move when one of the traction wheels loses grip. In such case, brakes are applied to the wheel with less traction.
September 2016 #
- New Steering Aids: limit the steering angle with speed, automatic counter-steering.
- Added order of execution for the VehicleBehaviour Update and FixedUpdate methods.
- New camera auto-FoV feature in the LookAt mode.
- New Speed Control Aids: cruise speed, speed limiter.
August 2016 #
- New Replay system with rewind & continue, playback forwards / reverse, jump, fast forward / reverse, save and load.
- New VPHeadMotion component for easily setup the driver's view with inertial movements.
July 2016 #
- Traction Control System (TCS). Limits the tire slip by reducing or suppressing engine torque.
May 2016 #
- New vehicle component protocol. Vehicle add-on components now inherit from VehicleBehaviour for keeping in sync with their host vehicle.
April 2016 #
- New fuel consumption model for combustion engine
- New VPVehicleJoint component for easily rigging articulated vehicles
- New VPDeviceInput component [documentation] for using any DirectInput device including force feedback
- New anti-roll bar component providing suspension linkage between two wheels
- New dynamic suspension component for adjusting suspension with load dynamically
March 2016 #
- New VPPerformanceDisplay component [documentation] providing live performance charts for a variety of data from the vehicle.
February 2016 #
- Anti-lock braking system (ABS) [video]. Releases the brake pressure in each wheel to prevent wheel slip.
- New VPDamage component for modifying meshes and wheels with impacts.
January 2016 #
- Major code refactoring.
November 2015 #
- New retarder brake feature. Mostly used on transport
- New inspector drawers for blocks and components
October 2015 #
- New drag factor for the ground materials.
- New experimental mass scale factor.
September 2015 #
- New ground materials feature: grip, visual effects, audio effects.
- Support for the Logitech G27 steering wheel.
- New visual effects component: dashboard lights and gauges, steering wheel, brake lights, reverse lights.
August 2015 #
- New wheel sleep feature. Keeps the vehicle perfectly steady on slopes.
- New custom gravity feature.
From 2010 to 2015 #
Code name: NinjaVehicle
- Engine (incl. torque curves, inertia, idle control, stall)
- Clutch (incl. torque converter)
- Gearbox (incl. manual, automatic, auto-shift, parking mode)
- Steering (incl. ackerman, toe, multi-axle steering)
- Transmission (incl. differential and transfer case settings)
- Axles (incl. brake circuits and steering modes)
- Differential (incl. open, locked, viscous, LSD, torsen)
- Wheels (incl. tire friction, suspension)
- Direct drive motor
- Dynamics solver
- Vehicle Controller inspector