Changelog #

This list is a brief summary of the most significant additions to Vehicle Physics Pro over time. It doesn't include minor changes or fixes.

Full development details are available via GIT revision logs (VPP subscription required):


This page is updated from time to time. Check out @VehiclePhysics on Twitter for weekly updates.

Now under development (2021 - mid 2022): #

Tire Friction Model 2.0 (SDK V10 alpha)
  • Advanced industry-grade tire friction model: slip ratio, slip angle, load function.
  • Detailed editors with graphic charts for analysis.
  • Scriptable Tire Friction architecture: custom tire friction models may be implemented and used seamlessly.
  • New realtime telemetry plots: Slip Ratio, Slip Angle, Wheel Torque.
  • Reorganized telemetry data widget with slip and ground material properties always visible.
  • New traction and steering aids designed for this model.
Scriptable Wheel Contact model
  • Study and implement alternatives to the WheelCollider.
  • Support custom wheel contact models to be plugged into VPP as add-ons.
  • Choose a reliable and efficient wheel contact model and get rid of the WheelCollider.
New Input Devices Manager
  • Learn and configure any device in minutes.
  • Support any number of simultaneous devices.
  • Load and save device setup to file / JSON.
  • As simple to use as current Unity Input.
  • Support for hot plugging devices.
Electric MGU (Motor Generator Units) (completed, will be deployed with the tire friction model 2.0)
  • Parametric torque maps
  • Efficiency factor
  • Regenerative braking
  • Front-rear axle balancing
  • Detailed editors with graphics charts
  • Combination with mechanical brakes
Advanced telemetry system (completed, pending of integration into the master branch)
  • Multiple channels with different update frequencies and ranges
  • Easily extensible from vehicle components (VehicleBehaviour)
  • Different chart types: time/distance based, scatter plots, histogram

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Code name: NinjaVehicle